Why this page exists: A player wants to understand which progression systems are documented before chasing a hidden trigger.

Four progression buckets

Treat difficulty access, zookeeper unlocks, challenge access, and achievements as separate systems. The launch post gives counts and explains challenge points, but it does not map every locked collection item to a trigger.

  • 20 zookeepers are named as full-game launch content.
  • 24 challenges are named, with five initially unlocked.
  • Challenge wins award more points at higher difficulty, up to eight.

The v1.0.2 difficulty change

The official patch says a difficulty unlock trigger now activates all lower difficulties too. That is useful when a higher-difficulty run previously left a lower reward locked.

The note does not identify every reward affected, so it should not be expanded into a complete checklist without an in-game collection audit.

Where this guide stops

No complete first-party table of zookeeper, mode, animal, snack, souvenir, and special-event triggers was located. Pages that claim one should show a current build and direct evidence for every row.